To obtain a flight game simulator that won’t frustrate you or whoever you are buying for follow these 10 tips. (For full disclosure I must say that it took me quite a few experiments of trying out pretty expensive, cheap, and free of charge flight simulator games before I crafted this list and a flight game simulator I would recommend).
1. Check the variety of aircraft before you buy. A flight game simulator, if it is good quality, will have a extensive array to choose from – from commercial to military planes to helicopters to gliders to some amusing stuff like zeppelins and sleighs.
2. Accurate graphics are a significant indicator of the worth of a flight game simulator. Everything – from landscape, aircraft reactions, to terrestrial alignments and movements – should be as realistic as possible. Airports and runways should be seen the same as in real life.
Try out the game’s sky depiction and the shadow and light . On the most essential level check out the rendering of the planes themselves; if this is not good… move on…. do not buy this flight game simulator!
3. You should be able to choose your weather setting – hurricanes, rain, snow or even lightning – or tie in to real-life conditions at the airport closest you at any position in the game.
Different weather conditions generate different challenges, for instance hot and cold can have striking differences on a flight into the same airport. A large collection of destinations should be available from your flight game simulator. Pilots and planes fly to various places in sundry weather conditions and the flying experience will never be identical for different places, so your game should mirror this.
4. To acquire a flight game simulator that enables you to undergo the pressures of real conditions – both physical and mental – the physics need to be real-time and correct.
Acceleration and pauses, runway camber, air friction, impact of gravity – all should be there in a flight game simulator precisely as they occur in real life. The game participant should go through pretty much all a professional flyer does, with a large amount of separate inputs each having their own significance and importance.
5. Control is another important criterion in distinguishing quality flight simulation games from cheap dross. A good quality flight game simulator enables you to pick everything from where you take off and land to the airplane and time of day.
You should also be able to redesign features like the cockpit and even be able to create and redesign aircraft and airports should you want to.
6. Time, whether zones or seasons, should be obtainable} and adjustable virtually or real-time. Nighttime flying should have realistic ground lighting and accurate runway markings on take-off and approach.
Precise time modeling should correctly situate the sun, the moon, the stars, and the planets. If it is evening in Egypt now it should be when you are approaching it in the flight game simulator.
7. A multiple display capacity allows you to join multiple instances of the program together to put on view different views of the simulation. This, for example, enables you to view the control panel on a monitor right in front of you, while displaying the view forward on another screen or a projector.
8. Scenery should include as standard all lakes, rivers, roads, railroads, cities, towns and land cover (based on real maps). Night lighting should include ground lighting condensed in urban areas and headlights visible on main highways.
9. Cockpit instrument animation should copy accurately the lags and errors found in an actual plane and update at the same rate that your out-the-window display updates. The representation should be precise enough that a game user would be able to sit comfortably at the controls of a real plane.
10. There should be at least three playing views available, for example, first person, third person and a cockpit view.
Of course there are a multitude of factors to take into account when you obtain a flight game simulator. Everybody has their own unique requirements. This checklist is the 80 side of the 80:20 rule for factors to bear in mind.